Initialize engine version: 4.5.5f1 (7684ad0c5a44)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\temp\MakeItFull_v0.21-Windows\MakeItFull_v0.21_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\temp\MakeItFull_v0.21-Windows\MakeItFull_v0.21_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\temp\MakeItFull_v0.21-Windows\MakeItFull_v0.21_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\temp\MakeItFull_v0.21-Windows\MakeItFull_v0.21_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.035 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 0.195600 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 296.
Total: 0.479900 ms (FindLiveObjects: 0.010700 ms CreateObjectMapping: 0.006400 ms MarkObjects: 0.052100 ms  DeleteObjects: 0.001900 ms)

